Technowitch BOS (HexesAndDecimals)
Posted: Wed Oct 10, 2018 3:23 pm
EUTM Forum for Witches & Pagans
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Either way, it doesn't seem like it will interfere in the functionality of your sigils.Titanium is a light, strong metal with low density which seems at home most in an oxygen free environment - space metal, in other words. Use for meditations, explorations and invocations of stellar entities, and interstellar communication.
Now, to water down the original recipe I'd like to use moon water. Using the method outlined in [3], we'll create a small amount of moon water to be added to the ink. Because we're making such a small amount of ink, we don't need to create a large amount of moon water. For every 1 ounce of witch hazel you use in the ink, you'll probably only use a single drop of moon water. I haven't tested it yet, so I will change this amount once I have.Now, what you want is ink that has the consistency of drinkable yogurt. It needs to be able to flow smoothly from your nib, but it can’t be too runny or else it won’t show up as opaque. Take it for a little test drive on a dark piece of paper: if the ink doesn’t write opaque, your ink is too runny. If the ink simply refuses to write at all, it’s too thick.
If your ink is too runny, you should leave it unattended with the cap off for a couple of hours. This will allow some of the liquid to evaporate, which will give you the proper viscosity. You can set a timer if you’d like, and test the ink when the timer goes off. Don’t worry about letting the ink lose too much water; you can always add water back in.
If your ink is too thick, you’ll just add a few drops of water and shake the ink up until it reaches the consistency you need.
A cute idea, and works on a meta level?WAIT, BUT WHAT IF TECHNOMAGES/TECHNOWITCHES USED LITTLE RUBBER DUCKS IN THEIR PRACTICES LIKE PROGRAMMERS DO
RUBBER DUCK FAMILIARS
EXPLAINING SPELLS TO THE RUBBER DUCKS TO FIGURE OUT WHY IT ISN’T WORKING
RUBBER DUCK SHAPED USBs THAT HAVE SPELLS ON THEM
RUBBER DUCKS
Human evolution will follow the model of technology in terms of mass connectivity, and become a collective mind. Others believe that a collective mind will be enabled by the technology, and minds will be hooked up or wired into the Internet just as computers are. An aspect of this idea is omniscience, the ability of a person who is logged into the net to "know all" or even "be all" by virtue of the connections that it grants them. The mind becomes likened to a computer; thoughts and emotions as well as anything else are processed as "files." If this is true, then it is possible to take the contents of a person's biological brain and upload them into a form of digital brain that physically does not deteriorate: instant immortality. Cyberspace allows users to transcend their bodies, as many religions aim towards. To me, these qualities make the Internet into a place, which allows people to recreate themselves as a version of their own god. Omniscience, immortality, transcending the body-all these things are classic goals or qualities of spiritual enlightenment or spiritual control.
Wertheim (1999) has worked with the idea that cyberspace is a new version of Heaven, this time created by humans and not God. Part of her ideas rest in the basis that the tradition of the Western world to separate the mind and body has lead to the ideas that qualities that are not physical become equated with the mind (Wertheim 1999:149). Interestingly, the mind also includes spiritual qualities and beliefs. Thus, the Internet is largely a spiritual "space" somewhere in the ether. It becomes part of the Christian concept of Heaven through this link, but also holds a promise of the sacred to many people. One thing that is important to remember, though, is that this version of Heaven is under our direct control. There is no intermediary of the priest and other clergy, or barriers of divine beings that work for God. We are directly connected to technology that allows us divine creation. We can create our own utopic worlds online-the act of creating somehow becoming important once we realize we can have our own six days, and own a web page. But if you know how, creating the world can only take about six hours. Somehow, in a crucial way, the Internet has begun to allow democratic belief systems, or belief systems independent of control to exist as a large presence. To some extent, this is because cyberspace works with a form of power relations that render hierarchies of power and control in religion as unnecessary. There is no one person that must be accessed in order to attain spiritual enlightenment. There are multiple sources that allow each and every person who accesses them to work at their spirituality on their own level.
He thinks media are taking a whole set of traditional functions found in religion: they offer symbols, interpret world, offer shared experience, but also present feasts and ecstatic experiences.
Several of the already mentioned authors, for example M. Eliade, O.I. Ńtampach or T. Halík speak alike as they claim that religion can change its traditional form to reach areas that are not typical for it. The classic example can be seen in media, for example, especially picture-based media, which can generate various kinds of mood and feelings [8], especially those that are tied to entertainment [9], but also support spiritual phenomena in the sense of creating a nicer and more true reality, for example with sports heroes, singers or actors/actresses – gods that are hugely adored [4]. This is the reason why media can also substitute traditional religion, to a certain degree. These are real people here, with real lives that are virtualized or sacralised through media.
The author [10, p. 76], referring to J. Campbell, speaks about three phases of heroic mythical structure: separation, initiation and return. In the game, the player is transformed to his avatar, who faces various quests at the beginning. If the avatar – hero succeeds, he gets a reward – he reaches higher degrees of skills and gains appreciation from the community. Vallikatt [10, p. 164] notices that myths in WoW constitute an important part of the game and set the way facts are perceived and the world is understood. Moreover, the players identify themselves deeply with their avatars and start to live their lives. Deep identification with avatars is visible for example when one exclaims „I was killed‟ rather that „my avatar was killed‟.
The result of this is in the fact that videogames can massively saturate religious needs of the post-modern (or hyper-modern) man, for example in experiencing the sacred, fascination, self-transformation, catharsis, etc. Similarly, M. Highland and G. Yu [12] declare that digital media, especially videogames, can bring spiritual experiences in man, thus they suggest equality between traditional and cyber-spirituality.
C.G. Jung [13] claims that when consciousness ascends into unconsciousness, collective of individual, we may come across some archetypes; these may be of numinous and sacral character. These archetypes, often found in media and videogames, do not occur randomly, there is a relation with a concrete person, his consciousness, frame of mind, problems and similar
While the world is shrinking, our collective consciousness is expanding; as the great new knowledge repository of Cyberspace grows, becoming the electronic nervous system through which mankind is destined to know itself on a whole new level. The Internet is a pulsating earth-encompassing net of countless millions of energetically- linked, computerized "intelligence nodes," each directly and instantaneously accessible to all the others. This omni-distributed array allows the human minds positioned at those terminals to become potentially cognizant of the collective knowledge and ideas of everyone else.
Is God on-line? In search of answers and the valuable tools of personal transformation, I visited spiritual home pages, religious electronic bulletin boards, New Age forums, mystical Gopher sites, goddess-loving Usenet newsgroups, and digitized sacred text libraries throughout the world. I found a proliferation of Buddhist networks, religious and esoteric special interest groups, and inspiring electronic newsletters.
I think pyramids are generators & spheres are receivers. Nature makes planets round for some reason. The standard crystal ball has been used for gazing for centuries & not a pyramid or a cube (cubes anchor) so the stone carvers had some reason to intuitively choose the sphere shape.